General informationIn Fallout 4, a large amount of pre-War vehicles can be found by the player scattered around the wasteland. These vehicles can be scrapped for resources if within the boundaries of a workshop.Many seemingly inert vehicles that take sufficient damage will explode quite violently - similar in sound and appearance to a - doing considerable damage to anyone nearby. Vehicles may also catch fire after taking some damage, starting a process by which they will then detonate after the fire burns for a brief period; a telltale sound can be heard with a vehicle catches fire, and a warning vehicle symbol will be displayed if the is nearby such a vehicle, indicating the danger of an imminent explosion. Vehicles that explode leave an irradiated area for a brief period of time afterwards, implying that vehicle explosions are at least partly nuclear.The Sole Survivor is also able to call in a to transport them to another discovered location.VehiclesAutomobiles and motorcycles:. Destroyed Car.Utility and heavy equipment:.Rail transports:.Aircraft:.Watercraft:.
Boats.Gallery Automobiles and motorcycles.
Adapted clothes 'Residents', 'Mayor suit', 'Lorenzo suit', 'HouseDress', Spartan's 'Harness', 'Black Rose' outfit, 2pac RusticUnderArmor, 2Pac GreaserJacket, 'Widowmaker' outfit,2Pac wasterArmor, 2pac Vault suit, 2Pac PrisonerRags, 2pac Desdemona, 2Pac ChildrenOfAtom set, 2Pac ArmoredCoat, 2pac leather armor set, 2pac Athletic outfit, 2pac Metal set.Clothes physics has been removed from all of this adapted outfits and will be removed from other outfits in next updates because CBP physics has been released and now Boobs, Butt, and Belly physics look fine. Well, if you change your mind.A solution which should work.
Again, I don't have the CK for Fo4 otherwise I would do this myself.Create a Global float variable with the default weight gain increment (0.05), then in the script AAAWeighGain, change Float ChangeStep to be 'GlobalVariable Property changestep auto'. Then in the script in the CK set the property to be your global variable. I don't know if you'll have to do the same thing to AAAWTFCoreScript, I don't know exactly how much is handled in each script.Then the player can use the console command 'Set 'Name of global variable' to X' where X should be relatively close to 0.05. The new value will persist through saves like all global variables do, and it will determine how much food it takes to get to max belly capacity (max belly size still the same) and how much each increment of exercise or digestion will change SSBBW2 or SSBBW3 sliders.
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Originally posted by:Also it's quite strange that they have these quite deep tyre track all around the commonwealth(for example outside of vault 81) but there's no sign of working land vehicle. There are working vehicles, as hinted by those tracks.
Plus just look a the Brotherhood, they have working vehicles of all sorts.And I even saw a random event where gunners had a broken down tank, and then there is the gunner event where they have a vertibird as well.So there are vehicles, they are just very rare, and the player is unable to find any that they are able to use. Even right now, in this wasteland, we're able to craft high tech power generators that have engines and moving parts. We have armor that uses fusion as its power source. Literally, this is rocket science. Is it really that far fetched of an idea that we should be able to craft vehicles of some sort?I really want to play the Survival mode, but without vehicles, it sort of breaks the immersion for me. I love the idea of no fast travel, but I'd at LEAST have a bike or something. Heck, even a skooter will do!
Fallout 4 Car Mod Install
Originally posted by:Even right now, in this wasteland, we're able to craft high tech power generators that have engines and moving parts. We have armor that uses fusion as its power source.
Literally, this is rocket science. Is it really that far fetched of an idea that we should be able to craft vehicles of some sort?I really want to play the Survival mode, but without vehicles, it sort of breaks the immersion for me. I love the idea of no fast travel, but I'd at LEAST have a bike or something. Heck, even a skooter will do!I feel the same. Back in Skyrim I used to play without fast travel, but I used mods to make my horse run 20% faster and never run out of stamina. So even though I had to physically go everywhere it was never boring.
Originally posted by:Even right now, in this wasteland, we're able to craft high tech power generators that have engines and moving parts. We have armor that uses fusion as its power source. Literally, this is rocket science. Is it really that far fetched of an idea that we should be able to craft vehicles of some sort?I really want to play the Survival mode, but without vehicles, it sort of breaks the immersion for me. I love the idea of no fast travel, but I'd at LEAST have a bike or something.
Computer screen dims and brightens. After some time, I am almost out of batteries and need to plug in my laptop.
Fallout 4 Drivable Motorcycle Mod
Heck, even a skooter will do!I feel the same. Back in Skyrim I used to play without fast travel, but I used mods to make my horse run 20% faster and never run out of stamina. So even though I had to physically go everywhere it was never boring.I have that same mod running on my Skyrim as well. It kept you immersed while allowing you to be able to play 1hr sessions here and there and actually get things accomplished. Originally posted by:I feel the same.
Back in Skyrim I used to play without fast travel, but I used mods to make my horse run 20% faster and never run out of stamina. So even though I had to physically go everywhere it was never boring.I have that same mod running on my Skyrim as well. It kept you immersed while allowing you to be able to play 1hr sessions here and there and actually get things accomplished.Convenient Horses is the mod I used. I also used the horse like a portable chest so that I wouldn't have to go dump stuff home all the time.And while on the topic of vehicles, while I agree that lacking driveable basic vehicles affects immersion negatively because, let's face it, getting a working vehicle should be a priority, I just wanted to point out that while driving your own vehicle/horse feels immersive, Fallout 4 has two things that Skyrim lacks:Certain factions give you access to a sort of immersive fast travel. BoS allows you to signal down a vertibird and have it physically transport you to a location. Originally posted by:I have that same mod running on my Skyrim as well. It kept you immersed while allowing you to be able to play 1hr sessions here and there and actually get things accomplished.Convenient Horses is the mod I used.
Fallout 4 Vehicle Mod Xbox One
I also used the horse like a portable chest so that I wouldn't have to go dump stuff home all the time.And while on the topic of vehicles, while I agree that lacking driveable basic vehicles affects immersion negatively because, let's face it, getting a working vehicle should be a priority, I just wanted to point out that while driving your own vehicle/horse feels immersive, Fallout 4 has two things that Skyrim lacks:Certain factions give you access to a sort of immersive fast travel. BoS allows you to signal down a vertibird and have it physically transport you to a location. Originally posted by:Ya I saw that too.It COULD be a mod they were just showing. OR something that will be in a DLC I HOPE. But I dunno it did look kind of slow.
Not any faster than the Power armor itself. But OMG it looks soo cool!I'm thinking once the creation kit goes out of beta, they'll release a few mods made by themselves, and that'll be among themI doubt it - they had a bunch of good stuff come out in the Skyrim Game Jam and never released any of the stuff that didn't make it into the DLC.Which is too bad - it would have been nice if they pushed out the dynamic seasons and other mods, even if they weren't fully stable, so that the community could see how they did it and maybe take it further.
Welcome back to my mod spotlight series for Fallout 4.